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Overclock City

ROLE

Gameplay Designer & Programmer

LINKS

PROJECT TIMEFRAME

August 2022 - May 2023

ENGINE

Unity

PLATFORMS

PC

SUMMARY

Overclock City is a 2.5D fighting game developed with a team in Unity for the Dakota State University Game Design class from August 2022 to May 2023. The game implements systems similar to those of Guilty Gear: Strive. Players can fight in local matches using the 2 characters Ace and Chaz. Ace uses brute force and quick attacks to beat his opponent while Chaz uses clever attacks and a hologram to confuse her opponent. Players can fight on two different maps: on the streets or on the rooftops of Overclock City. Players can use their Overclock and Drive to perform special moves or swap to a side character to gain an advantage over their opponent.

DEVELOPMENT

As a programmer it was my goal to make sure that information was processed correctly before it is displayed for the player. This was a daunting task, since so much more goes on behind the curtain of a fighting game than we all thought. This was further amplified by having to interact with the somewhat overcomplicated code developed by the lead programmer of the project, which commonly had to do with the input of the game.

As a gameplay programmer I accomplished the following:

  • Designed health system and resource management

  • Packaged information for display in UI

  • Developed systems that allowed for character individualization

  • Tuned information used for character movesets

  • Created systems to read character moveset information

  • Developed systems for character interaction

  • Designed custom audio and VFX systems

  • Worked on camera work including camera following and shaking​​

  • Helped to implement character swapping

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